Prototype Alley

FallCon has been an advocate of game designers since the very beginning, and a few years ago, we partnered with the Canadian Game Designer Award (CGDA) to open our Prototype Alley. We offer up a safe space at our convention to present their idea and allow their game to show up on the event listing for attendees to sign up for during registration. This year we also plan to show off our CGDA finalists, some of which will have their designer present!

For designers, this is the opportunity to show off their many hours (and in some cases) years of blood, sweat and tears that they have put into their designs. They to get their game in front of new sets of eyes, including the other designers and really put your game through its paces. You are encouraged to gather feedback from your players; collaborate with the other designers, and explore the potential of your ideas.

For attendees, you get the opportunity to play someone's budding idea; offer your feedback and in many cases get the chance to shape the direction that the game is going. You may discover a whole new genre or style of game that you have never played before, and at the same time, get a behind the scenes look at the creative process.

Prototype Designer Information

Do you have an unpublished game you'd like to playtest with fellow attendees? Showcase it in Prototype Alley! Prototype Alley is reserved specifically for FallCon attendees who are playtesting unpublished game designs.

In order to secure a timeslot and promote their game to attendees prior to the Con, we recommend that all prototypers who wish to playtest their designs at FallCon32 submit events to be listed in the Event Schedule. Drop ins will only be accommodated if time and space are available.

What You Need to Know

  • All events start one hour after the Con opens and must be finished by 11:30pm, Friday and Saturday and 4:00pm on Sunday.
  • Events scheduled during Saturday night's Auction or Sunday morning's Flea Market risk low attendance.
  • Prototype Alley submissions close September 8.
  • When creating an event, please ensure that you select "Prototype" as the event type.
  • Please complete ALL required fields in the event submission form.
  • You may submit up to 4 separate events.
  • All submitted events will be subject to approval.
  • Space: Each table space (either 4’ round or 6’ x 30" rectangular) seats 6 people. A maximum of 1 round table or 2 rectangular tables are available per event.
  • Event Duration: We recommend that events are between 30 minutes and 1.5 hours long, but no longer than 2 hours. Please keep in mind that you are expected to have your area tidy 10 minutes before the time your event ends, in order to allow for the next prototyper to set up.
  • Preferred and Alternate Start times: Please make sure these are two different times, even if they are only 30 minutes apart. Every attempt will be made to schedule your event at one of these times but we cannot guarantee it. Prototype Alley events start one hour after the Con opens and must be finished by 11:30pm, Friday and Saturday and 4:00pm on Sunday.
  • Hosts: The person submitting the event is listed as the host of the event, and as such will be required to create a Tabletop.Events account. Other hosts can be assigned upon request but they must have a Tabletop.Event account.
  • Badges: Please ensure that you, and your other hosts, buy a badge that corresponds to the day you are hosting your event, unless you are buying a weekend pass. You do not need to buy your badge before you submit your event. You do need to buy your badge in order to be at the Convention.
  • Signage: Signs, in tabletop sign holders, up to a maximum 8.5"x14" (legal), will be permitted on your assigned table space. One sign per table maximum; sign holders will not be provided.

If you have any questions, please contact events@fallcon.com.

If you have a prototype that you want to playtest, submit your game now!

Prototype Alley 1 Prototype Alley 2