The second entry’s designer is no stranger to the Canadian Game Design scene. For the last three years Adam Wyse has entered five games into the CGDA, two of which made the finals last year. This year he has submitted his game LepreContractors.
LepreContractors is a game for 2-4 players that plays in about 45 minutes. Each player plays the role of a leprechaun working in a factory building rainbows. Players have job cards for building rainbows according to orders. Completed jobs earn you points at the end of the game, but you lose points for incomplete work.
Players take turns spending time to build sections of rainbows on any of the rainbow building areas, remove sections from rainbows, or collect more bribes from suppliers.
“The game was inspired by playing around with the pieces,” designer Adam Wyse noted. He had purchased a bunch of multi-colored wooden blocks and arch pieces from a fellow designer, ones normally found in elementary schools and youth daycare centers. The blocks were easily arranged into mini rainbows and the game concept was born.
Each color of the rainbow represents one of six rival rainbow arch manufacturers, each wanting to increase their influence over the competition. They offer bribes to players for being as good or more prominent than the others. Recognition of this is represented by having part or all of the largest rainbow section on any rainbow building area. Players collect points immediately for completing bribe cards.
As the game progresses, players move their figures up the time track. The time track works similar to Tokaido, where the player in last position goes first. It is Adam’s favorite balancing mechanic of the game, as each player is able to choose to work as late as they want each day, but then they suffer having to start later the next day, while everyone else gets an earlier jump on the day.
Players play over a set amount of days. When one day ends, each worker must rest for 12 hours, as per union rules. The game ends when all players clock out on the last day.
Of the three finalists, LepreContractors is definitely the simplest game to make it to this year’s finals. “I think people are enthralled by the theme and the pieces. It brings in all ages.”
“I am extremely proud to be a part of the CGDA. It was an early motivator for me to work on my designs.” Last year, Adam had two games that both made the finals, “Masque of the Red Death” and “Open Mic”. Unfortunately for him, the winner last year was Ben Hesketh and his game, “Video Game Studio”.
It hasn’t deterred him in the slightest. “I want to thank the crew that puts it [CGDA] together. They put in a lot of hard work to put this together and run it.”
Adam is quite active in the local game design community, and he’s bringing a couple of his latest game designs with him, including LepreContractors, to FallCon this weekend. You can find him and his games in the Prototype Pavilion.
The winner of the CGDA will be announced on Saturday Evening.