Introducing Edmonton's Newest Game Festival: GOBfest

FallCon Gaming Society - Wednesday, March 13, 2013
Edmonton has a very strong game culture and community, so it was only a matter of time before another game convention in Alberta came on the scene. GOBfest will be occurring on Saturday March 30 at the Parkview Community Hall in Edmonton. We truly hope for it to be a great success. You can find out more information at the GOBfest website or on their Facebook Open Group Page.

I've had the great pleasure of interviewing one of GOBfest's principal organizers: Catrin Berghoff. So here's a little background on the event. 

So Catrin, tell me a little about yourself and how you got into boardgaming.

I’ve always liked board games, but as a child and teenager, I just didn’t have anyone to play with. There were certainly gamers around, but I felt like my kind (i.e. a girl) wasn’t welcome in their community. Maybe there were other girls who liked to play too - I suspect there were - but I never found them, and they never found me. So I sort of forgot about games until I was in University. In fact, I’d been dating my boyfriend for at least six months before we realized we both liked board games. 

From then on, there was no stopping us! We found more friends who liked games, but found it tedious to organize board game nights: people weren’t available; they asked for time and date changes; they didn't know the directions to your place; there was no parking; etc. We were looking for a way to simplify the process. So we founded a University of Alberta student group called POGOB!, which stands for “Players of Games on Boards”.  POGOB! was founded on a few principles: that we would meet in the same public place every week at the same time, that no RSVPs were required, and that everyone just brings the games they feel like and people decide what to play on the spot. It’s been very successful this way - currently, POGOB! brings about 15-25 people out every Sunday.

Who are your fellow convention organizers?
 

This year, the core is composed of myself, Steve Smith, Jake Troughton, and Chris Samuel. The four of us are all friends in real life, so we have become the de facto organizing committee - to get things done in the first year as non-bureaucratically as possible. We also have a group of POGOB! members who have indicated that they want to be kept in the loop, so we’ve been emailing them - especially back in the early stages of planning - with our ideas and took their suggestions into account. Plus, of course, many people have offered to volunteer for us - moderating games, manning the concession, etc. In future years - and hopefully there will be many! - we would like to transition to a more official committee, but that’s all stuff to ruminate about after we pull this one off.

So after 8 years of promoting boardgames in Edmonton through POGOB!,  you’ve decided to organize a convention. Why GOBfest and why now?
Well, we are big fans of FallCon to start! Steve & I attended every year we weren’t living out east, and we plan to do so every year in the future. We look forward to the weekend all year long. Even after the first FallCon, I thought, why don’t we have this in Edmonton? And which convention can the poor FallCon organizers and volunteers relax and play at, given how busy they are the event itself? And after a few years of thinking about it, we realized no one else was going to do it. I guess we just decided to step up to the plate. It’s also a bit easier to take a financial risk now that we are all finished University and settled into our careers.

What are your expectations for GOBFest this year?

For this year, our focus is to create a lean, mean, well-oiled fun machine. We are keeping it to one day of gaming, focussing mostly on classic and popular games, and giving out prizes from our sponsors. We want to make our attendees happy so they’ll come back next year.

Were you in cahoots with Wil Wheaton and his International TableTop Day on March 30th, or was that just a happy coincidence?
It's a happy coincidence! Or should I say Wil Wheaton is my secret BFF...

Any big-assed hairy goals (BHAGs)?

I think you mean big hairy-assed goals... and of course. Obviously, GOBfest wants to become bigger than FallCon. Don’t take it personally - it’s just an Edmonton-Calgary thing. You know, friendly competition, lifelong nemeses, industrial espionage. That sort of thing. Lots of fun for all involved! So, if you don’t help us grow in the first few years it means you’re scared. Yep, I think that’s what I’m trying to say.

What your thoughts so far on the games released in 2013 (since Essen)? Any favorites?

Oh, boy. The shameful truth comes out. While I play games all the time, I never really worry about what’s new and what’s old. The same goes for my clothes, hair cut, and the technology I use. Ask me if I know how to use twitter. Go ahead, just ask (no). But if you want to know which game I’ve felt like playing recently - the answer is Macao. Can’t get enough of that game. And I seldom turn down Robo Rally, Puerto Rico, Agricola (with 3 or fewer players) and LeHavre. And when I feel silly, I play Tales of the Arabian Nights, Cards Against Humanity, and Balderdash. Does that now mean I’m not hip enough to run a game convention? I guess we’ll have to hire someone to help with that next year. You know, once we make the big bucks from running this thing.

Best of luck with GOBfest! I look forward to sharing notes with you after it's all said and done. That should make the corporate espionage all the easier.

Jasen




Canadian Game Design Award - Rule Changes

FallCon Gaming Society - Friday, January 25, 2013

Howdy Folks,

We have made a few last minute changes to our rules to better reflect the rapidly changing realities of the digital age and some necessary changes to the CGDA itself.

The first thing is we have extended the submission deadline to February 28. This gives the designers (and us) a little more time for the changes we have made for this year.

The biggest change we have made is Optional Video Submissions are now allowed as part of the Designer's Perspective. This is a huge change for us. We are kinda nervous about this change, but of course being FallCon, are jumping in the deep end right off the bat.

We have typically gone the route of trying to reflect the submission process that designers would have to go through to get a design published. The industry is changing with venues like Kickstarter and the like. Video is the way of the future. Having said that, the Video portion is NOT mandatory. It is NOT for rules explanation, it is just an extension of the Designer's Perspective. There is NO need for lavish productions and the limit is 2 minutes.

I look forward to hearing your comments on this change.

Peace






Thank You & FallCon 25 Feedback

FallCon Gaming Society - Monday, October 01, 2012

Wow! What a great weekend. Thanks to all of you for making our 25th Anniversary such a special weekend. We threw a lot of new stuff at you guys; you rolled with the punches and really made the convention shine. We're really floored by the response we got in terms of attendance this year: a lot of families and young kids, our demographics moving closer to gender neutrality, and absolutely shattering last year's attendance record of 299. All of us on the FallCon Team are still flabbergasted by our 405 attendance record!

Thank you to our attendees, sponsors, vendors, consignment retailers, ambassadors, hosts, librarians and all our other volunteers for pulling this Con together. We simply couldn't have done it without you.

Part of the challenge in organizing a once-a-year convention is the difficulty in communicating back and forth with you about what we have up our sleeve every year. That is absolutely something we want to improve for next year. Part of that process is taking the time to listen to your feedback. As we did last year, we've setup an online survey for you to fill out. Whether you attended or not, please take the time to take our survey and let us know what you think. Any and all comments are truly welcome - we're gluttons for criticism of all kinds. By filling out the survey, you will be entered in a draw to win a $100 gift certificate for the game store of your choice. Of course, you can always send us comments throughout the year via our Contact Us page.

Thanks again and we look forward to seeing you across the gaming table soon! Perhaps at the next Meetup?

Jasen, on behalf of the whole FallCon Gaming Society


Sarah's Take: Hooking New Players

FallCon Gaming Society - Thursday, September 27, 2012

As the Registration Coordinator for FallCon, I'm often the first point of contact for our new attendees. With only 1 day left before the convention, it got me thinking about my introduction to gaming and how I introduce my friends and family to this hobby. 

I have fond memories of growing up with board games: sleepover parties when we would play Monopoly marathons, the Game of Life or the Perfect Wedding, when we all wondered what life would be like when we get older. You could call me an avid, social board gamer. To me, board gaming is a night-off, a time to relax and have fun. Here I am all grown up, and not much has changed, I like introducing the board game hobby to others. I enjoy bringing people together to play games, to learn about my opponents, or teammates, through their style of play and their selection of board games. It’s no big surprise to find me hauling games over to a friend’s house, for date night or on vacation!

Many of my friends and family participate in board game nights. Recently, my husband has joined our family gaming circle. Today, I can say with confidence that Nick enjoys playing as much as I do. I write this blog post to share his story, and my thoughts about introducing the board game hobby to others.

Board games are a great way to get to know others. When considering introducing a particular board game to someone, ask yourself some questions: 

  • Are they interested in sitting down to play a board game? 
  •  What type of board game would they like to play? 
  •  What games will compliment their personalities?

If you hardly know this person, you could casually offer to: 1) play a game, 2) host a game night, or 3) bring them to the games store to play. You’ll quickly determine if they’re wiling to play, and if they’re willing to commit. Be flexible and take it slowly. For newbies, gaming could be an investment of time and energy, and you want them to enjoy the hobby as much as you do! On the other hand, if you know the person well, compare their day-to-day activities to game preferences. What application(s) do they have on their phone or ipad? How about their computer? Do they like numbers or words, solo play or team play? Do they have a competitive edge about them?

We have a picture from the summer of 2008 tacked on our fridge, a reminder of good times. The photograph captures a shot of Nick, his three buddies, and I playing the light-hearted party game: Cranium. In my opinion, party games like Cranium, take commitment and willingness of participants. You must be prepared to act absolutely kooky. Depending on the card colour drawn, you may be required to get up and role play Elvis Presley singing Viva Las Vegas or hum the tune happy birthday! Before you know it your belting songs or swinging your hips. Silly is the goal of the game! Well, and the luck of the dice roll to get to the end. And for some, games like these never find their way into their board game collection. Extraverted, nonsensical party games are not for everyone. Trust me, I know. I mean, who wants to play a game like this with someone they just met? Well I did, and with his friends by his side, Nick agreed. What a perfect scenario to get to know him.

In this instance above, Cranium turned out to be the perfect introductory game, especially when Nick and I were newly dating. Something fun, but not too complicated. Nick’s friends were present, people he felt at ease with. It was a supportive atmosphere. The game could be as competitive or non-competitive as the players made it. Winning wasn’t necessarily the objective of the game, and wrong answers wouldn’t cost the game. I learned a lot about him from one board game night. Gaming is a great way to judge of character for any relationship, even people you have just met.

When deciding what game to play, find others strengths and select games that play on their strengths. As time went on, I tuned into other things about Nick. He’s good with words. He plays Scrabble and Drawsomething on his iphone. He uses AutoCad, and he is in tune with his environment. Nick is calm under pressure. And puts on a great Poker face. So because of these traits I knew he would enjoy a different type of game altogether.

The abstract game Q•bitz, published by Mindware (2009) was another nice low-key game to play with Nick. Q•bitz
is a simple dexterity and memory game for 2-4 players. Using coloured blocks, individuals race to re-create pictures from the pattern depicted on the card. It works well for those competitive folk, with a sharp memory and good spatial relation skills. Nick has both of these characteristics and consistently kicks my butt when we play this game! I guess it doesn’t hurt to win a game or two to start enjoying the hobby! Bragging rights are essential in some game circles ☺

Keep in mind, when offering to play a game, it’s important you know the game and have read the rules at least once. Nothing looses a crowd’s interest quicker than reading the rules. Provide a quick, light- hearted overview. Most people learn by doing and will pick it up quickly by just playing. Suggest a practice round, to work out the kinks. A board game comparison might help too.

Vacation is great opportunity to play games with others because they are often relaxed and captive. This summer I taught my husband Nick how to play Lost Cities on a camping trip. Lost Cities is a fast-paced two-player card game, with the objective to earn points by achieving progress in expeditions to five different lost cities. We used our marshmellow roasting stick to keep the cards from flying away in the wind and we challenged our math and strategy skills with each expedition round. Not only did it take one game for Nick to learn the rules, but by the second game, he was beating me! Ah, foiled yet again!

Nick has done a good job keeping up with the family. First time to the house, Dad broke out a board game after dinner! Challenge accepted. Gracious in defeat and in victory, I think Nick’s done well and passed the many board game tests set forth. No doubt I could go on about Nick’s gaming adventures, but in short, it’s fun having a new sidekick to play games with!

In summary, the following are good pointers to consider when introducing the board game hobby to others: 

  1. Get to know your audience. Assess. Find interest. 
  2. Keep it simple. Make it comfortable. 
  3. Switch it up. Play different games. Watch for disinterest or uneasiness. 
  4. Step it up. Challenge new board gamers. 
  5. HAVE FUN!! 
  6. Repeat as necessary!

What approach do you use when introducing a board game to someone?

Sarah Stevenson





What is FallCon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

September 27-29, 2013


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