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FallCon Review: Alien Frontiers

FallCon Gaming Society - Thursday, August 11, 2011
Alien FrontiersName:  Alien Frontiers

Designer: Tory Niemann
# of Players: 2-4
Playtime: 60 minutes
MSRP: $59.99 CDN
Link to Rules
Synopsis
Alien Frontiers is an Area-Control game with a dice-based worker placement mechanic.  The theme is well implemented in its retro sci-fi theme and the production quality is incredible.

This game plays really well with 2-4 players and can be taught in 10 minutes to a wide range of players.  You receive points for the colonies that you place on the planet and a bonus if you have the most colonies in a region.  Whoever has the most points when one person runs out of colonies, wins!

The dice mechanic is not as luck-based as others of its ilk, as it isn’t important that you roll high numbers.  The various ‘stations’ require different combinations of dice (for example a pair of dice is needed to build a ship at the shipyard, or in the Solar Convertor, you get different amounts of fuel depending on what value you place there).

Alien Frontiers stormed onto the market in late 2010, spurred on by a number of podcasters who fell in love with the elegant mechanics and superior graphic design.  It was also one of the first games to use a consumer funding system called Kickstarter

The mechanics of Alien Frontiers aren’t new – you will see the legacy of a number of classic games in its offering.  For example you can credit El Grande for Area Control, Settlers of Catan for scoring, Kingsburg for its dice mechanic.  What Alien Frontiers does, is mix these concepts together with a great theme and brilliant graphics to make an excellent game.

Newer players can jump right in by rolling some dice and play them as they see fit, and the game will move along nicely.  More experienced players will begin to see how the interaction of the various stations and the order in which they are played, can really bring this game up to another level!

Alien Frontiers was chosen on BoardGameGeek as the 2011 FallCon People’s Choice game so if you want to get into a game, sign up soon, as I’m sure that the slots will fill up fast. Don’t worry though - it will also be available in our library to enjoy the whole weekend!

Darren



FallCon Review: Dominion

FallCon Gaming Society - Friday, August 05, 2011
Dominion Name: Dominion
Designer: Donald X. Vaccarino
# of Players
: 2-4
Playtime
: 30 minutes
MSRP
: $58.99 CDN
Link to Rules
SynopsisDominion is the original, the granddaddy of the deckbuilding genre. As in other games of this type, players spend their turns playing action and treasure cards from their hand of 5 cards in an attempt to acquire better treasure, action or victory point cards to add to their deck. During game setup, a set of 10 action cards that will be available for purchase is chosen or randomly selected from a group of 25 cards. This gives players a huge spectrum of card combinations to explore from game to game. The in-game challenge is deciding between acquiring victory points to win, or getting the treasure and action cards to help you get the victory points later. The victory points have no real value during the game and can ‘slow’ your deck down, but without them you cannot win!

Numerous deckbuilding games have been released since Dominion, especially after its 2009 Spiel des Jahres win. Even so, I personally think Dominion is still the best of the deckbuilding genre so far.

First, Dominion is the most approachable in the genre. The rules are literally as easy to comprehend as A-B-C and also come with several predefined sets of cards that allow new players to learn about key card interactions. On the other side of the coin,  more experienced players, especially those from a CCG (Collectible Card Game) background, can opt to choose the cards they want to build from or just randomly select them for a new challenge every time.

The biggest appeal of the game for many is exploring the interaction between the various cards. You have to quickly determine which cards interact well together and lead you towards your end goal of acquiring as many VPs as possible. Each card in your deck can have a significant effect on the effectiveness of your combos and strategy.

Since the game scales well for 2 – 4 players and plays extremely quickly, it is a perfect game to sit down, setup and play at any time. It can be a great opener for a game night with friends, or you can end up playing a few games in a row for an entire evening of entertainment.

Once you have had a taste for the original base game, you'll no doubt enjoy exploring the cards from the other expansions. We'll have all of the Dominion expansions available for sign-out as part of the FallCon Open Game Library. It's a great opportunity to find out which expansions you like best!

Darren  



FallCon Review: Ticket to Ride

FallCon Gaming Society - Tuesday, August 02, 2011

Ticket to Ride Name: Ticket to Ride
Designer: Alan R. Moon
# of Players
: 2-5
Playtime
: 45 minutes
MSRP
: $64.99 CDN
Link to Rules
Synopsis
Ticket to Ride is an excellent game to play with the whole family. At its core is a tactical Rummy game played on a map of North America. Players attempt to connect cities on their Destination Tickets by collecting train cards of different colors and eventually melding (discarding) them to claim railway routes between major cities. The longer the routes, the more points are scored. Whoever has the most points at the end of the game, wins!

Ticket to Ride is one of the first "Euro" style games that I played when I first became interested in the hobby and I have gone back to it regularly over the past 6 years. It is one of my clutch games for introducing new players to boardgaming, mainly for its simple ruleset. Within 10 minutes, I can have the game set up and taught, and also have newcomers claiming routes, blocking my plans and having a great time! And yet while the game is simple enough to teach an 8 year old, there is still enough depth to appeal to a regular gamer like myself. The quick turns, intuitive play and beautiful components translate invariably to an immersive and positive experience for all.

Another great thing about Ticket to Ride is that its designer, Alan R. Moon, continues to explore the system. The availability of different Maps (Europe, Marklin - Germany, Nordic Countries, Switzerland) and mini-expansions keeps the game fresh and provides some flexibility with respect to modifying the level of complexity desired by the game group. Ticket to Ride can now also be played online at the Days of Wonder website. They've even released an iPad app which was recently featured as the iPad Game of the Week.

Ticket to Ride is without a doubt a game that belongs in your game library. If you can't find it in yours, you can be assured you'll find it in ours!

Darren 
 




FallCon Review: Settlers of Catan

FallCon Gaming Society - Thursday, July 28, 2011

Settlers of Catan Name:  The Settlers of Catan
Designer: Klaus Teuber
# of Players
: 3-4
Playtime
: 90 minutes
MSRP
: $54.99 CDN
Link to Rules
Synopsis:
You are immigrants to the island of Catan, trying to tame the land and establish a foothold for your colony. You build roads, settlements and cities by spending resources that you produce and harvest from the areas around you, or trade for with your fellow islanders. The game turns into a race to build 
settlements (worth 1pt), cities (2pts), the longest road (3 pts), the largest army (3pts), and special monuments (1 pts) as the first one to 10 points wins!

Are you ready to build the best colony on the wonderful island of Catan?


The one, the only, Settlers of Catan! This game has been largely responsible for the modern resurgence in boardgaming and for introducing "Euro" style games to the North American masses. It is a modern classic and is often the first game of this style that people learn to play, as was the case with me.

 

As with most mass-adopted classics, Settlers' rules are elegant in their simplicity: roll a pair of dice; collect resources based on which tiles are adjoining to your buildings; trade to get the resources you are missing; then build roads, buildings and developments to expand your colony and to get you closer to the 10 point victory goal. The novel-for-its-time modular board also lends itself to a considerable amount of replayability.

 

From my perspective, the best part of the game is the negotiation phase, where you trade the resources you collected with those players who have the resources you need. Offers fly fast and furious with everyone trying to get the best deal possible for their prized resources. The fine balance between getting what you need and preventing your opponent from getting the better of you really allows this game to shine.

 

It wouldn’t be Fallcon without our annual Settlers tournament. If you haven't yet played this classic, the scheduled event is a great time to have us teach you the game. Mind you, we'd be just as happy teaching you in the open gaming area. Find a couple of your friends and join us at the table!

Darren





What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

October 14-16, 2011


Commonwealth Hall
3961 52nd Avenue NE #1177
Calgary, AB

Info At A Glance

Weekend Pass - $50

Family Weekend Pass - $80

Friday Pass - $20      5:30pm-12:00am

Saturday Pass - $30   8:00am-12:00am

Sunday Pass - $20     9:00am-4:00pm

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