I'm starting up a series of quick reviews for some of the games we'll be showcasing as part of our hosted events schedule. 5 Pros, 1 Con - short and sweet. Feel free to continue the list of pros and cons below in the comments! First up: Lords of Waterdeep.
+ Speed of game play and game length: Even with a full complement of 5 players, I can still finish in around 90 minutes.
+ Ease of teaching: 5-10 minutes of tutorial at the beginning, and by the end of round 1, everyone has a general grasp. By the end of the Game, they should be able to teach it themselves.
+ The theme doesnt get in the way: I've played with Non D&D players who could care less about the backstory of Waterdeep, D&D or even the fantasy setting. They still enjoy how all the pieces fit together seamlessly.
+ The theme can add to the experience: for D&D players, however, there is just enough theme to keep them at the table, happily sending their little bands of adventurers on their queest
+ The replayability: with a number of buildings that will not see the light of day in a game, the chances of playing the same exact game is very slim. Combined with the quest Deck and the random Lord, you can get a lot of mileage out of this game before it becomes stale.
- The box: The box design is more Form than function. I get that it is supposed to look like a book, but if the lid doesn shut tight, how can you ensure everything stays in place? And although a number of people of gushed over the insert design - I found that it took too long to get everything back into place, especially the money, so I just baggied everything up and chucked the insert.
Darren Bezzant
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