5 & 1: Review: 1812 - The Invasion of Canada

FallCon Gaming Society - Tuesday, September 11, 2012

Next up in this quick review series: our 2012 People's Choice Game, Academy Games' 1812: The Invasion of Canada.

+ Novel Turn Order Mechanic: The turn order mechanism of drawing the next player's cube from a bag ensures that you have to be on your toes at all times.

+ Clever Militia Retreat/Runaway Mechanic: Retreating militia are lost for this battle, but they will likey come back later in the game.

+ Asymmetrical Dice Combinations: The differing dice combinations that exist between the 5 different forces, allows for very different gameplay between the players.

+ Plenty of Historical Flavor: The card sets for each force also provide asymmetrical game play while also providing accurate historical context.

+ End Game Options: You can try to plan for an early end game by timing the Signing of the Treaty, but at the uppermost, the game will only last 8 rounds. This ensures that you can get a game played in around 90-120 minutes.

- Plays best with 2 or 5: While possible to play with 3 or 4, the game requires players to play multiple forces under these conditions, which I feel is less than ideal and can cause some balance issues in gameplay. 

Darren Bezzant


 



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FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

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