Here’s the scenario: You plan to attend the next board game meetup, and you’ve been asked by one of the organizers to teach a game to a group of new people. Of course you’re excited, but what are some of the things you should think about:
1 - Know the Game
Maybe this is stating the obvious, but it’s important to know the game well before you teach it. If it’s been a while since you’ve played, reread the rules and/or read an online review before teaching. More and more online reviews, including great video reviews, are becoming available on the web.
One special circumstance that may make this more challenging is where a game is brand new and you haven’t played it before. In this situation, reading through the rules a few times combined with some mock solo play and a review of online resources is probably your best approach.
2 - Time is the Enemy
This is an area that many gamers don’t seem to appreciate. You have at most 10 minutes of one-way explanation before you start losing people (less time with children). After that your audience will start to become impatient and antsy. You need to get them ‘doing’ something within that timeframe. The doing can include Q & A, having a look at some of the components to test for understanding, or getting started on the first round of play. I’m also a big fan of the “let’s plan to play a few learning rounds and then restart” approach for more complex games.
3 - The Learning Game
Here’s another scenario I see all too often. Right after the explanation, the teacher switches hats and becomes a fierce competitor. Get over it! Resign yourself to the fact that if you are teaching a game to people who are new to it, you will remain the teacher through the whole game. Throughout the game you should be making recommendations, providing advice, and even talking through the logic of your own moves and decisions openly. So put away the competitor hat until your fellow players have one or two plays under their belts.
4 - Know Your Audience
There’s no point in saying “this is a worker placement game” or “it’s a bit like Puerto Rico” if your audience doesn’t have that context. Teach to the lowest level of background. And the only way to know what that is to ask what types of games your fellow players know or like. Be prepared to flex your delivery depending on the audience. There’s a big difference between teaching to the “I’ve only played Trivial Pursuit” person versus the “I own 563 games, have hand-painted all my components and whose bumper sticker reads ‘Free the Meeple’.
5 - Be Enthusiastic AND Patient
I was helping out at the Calgary Entertainment Expo a few weeks ago, and overheard one of my colleagues teaching a fantasy miniature game to a group of young teens. He was jumping up and down, speaking loudly, and animating every laser blast and explosion. And the teens were eating it up, sharing in the contagious emotional energy.
At the same time we need to be patient. People learn at different rates and in different ways. Take your time, pause for questions and feedback, and be prepared to repeat. The goal is not to deliver the lecture, but rather to transfer the understanding of the game.
6 - Have a Plan
Recognize that the process for teaching a game can be different in structure to playing it or to the way the rules are laid out. I’ve seen many game explanations that start with, “so here’s what you do…” and launching into player actions. This is the wrong approach, and in Part 3 of this series I’ll share a teaching structure that has worked well for me in the past.
So if you are passionate about non-electronic games, recognize that you will be wearing the teaching hat from time to time. It’s an important role, don’t take it too lightly, and consider investing a bit of time in honing your skills to become a better teacher of games.
Stay young – keep playing games!
Tim