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FallCon Review: Dominion

FallCon Gaming Society - Friday, August 05, 2011
Dominion Name: Dominion
Designer: Donald X. Vaccarino
# of Players
: 2-4
Playtime
: 30 minutes
MSRP
: $58.99 CDN
Link to Rules
SynopsisDominion is the original, the granddaddy of the deckbuilding genre. As in other games of this type, players spend their turns playing action and treasure cards from their hand of 5 cards in an attempt to acquire better treasure, action or victory point cards to add to their deck. During game setup, a set of 10 action cards that will be available for purchase is chosen or randomly selected from a group of 25 cards. This gives players a huge spectrum of card combinations to explore from game to game. The in-game challenge is deciding between acquiring victory points to win, or getting the treasure and action cards to help you get the victory points later. The victory points have no real value during the game and can ‘slow’ your deck down, but without them you cannot win!

Numerous deckbuilding games have been released since Dominion, especially after its 2009 Spiel des Jahres win. Even so, I personally think Dominion is still the best of the deckbuilding genre so far.

First, Dominion is the most approachable in the genre. The rules are literally as easy to comprehend as A-B-C and also come with several predefined sets of cards that allow new players to learn about key card interactions. On the other side of the coin,  more experienced players, especially those from a CCG (Collectible Card Game) background, can opt to choose the cards they want to build from or just randomly select them for a new challenge every time.

The biggest appeal of the game for many is exploring the interaction between the various cards. You have to quickly determine which cards interact well together and lead you towards your end goal of acquiring as many VPs as possible. Each card in your deck can have a significant effect on the effectiveness of your combos and strategy.

Since the game scales well for 2 – 4 players and plays extremely quickly, it is a perfect game to sit down, setup and play at any time. It can be a great opener for a game night with friends, or you can end up playing a few games in a row for an entire evening of entertainment.

Once you have had a taste for the original base game, you'll no doubt enjoy exploring the cards from the other expansions. We'll have all of the Dominion expansions available for sign-out as part of the FallCon Open Game Library. It's a great opportunity to find out which expansions you like best!

Darren  



How to Teach Games: An Introduction (Part 1)

FallCon Gaming Society - Thursday, August 04, 2011

One of the things I love about this hobby is the passion people have to introduce others to the world of non-electronic gaming.  At every game conference or Meetup I attend, people are generally happy to welcome new players to the table and teach them a new game. Maybe it’s the fact that non-electronic games need other players (usually opponents, but sometimes cooperators), and so we all recognize the requirement to attract and engage others.  In this way we are all ambassadors for the hobby.

In this series of articles I'll be posting over the next 2 weeks, I want to explore the how of teaching games well.  If you’ve been playing games for any period of time, I’m sure you have experienced how NOT to teach games. One personal experience that comes to mind for me is when someone tried to teach me a game by reading me the rulebook. Or another when the game teacher launched into an unstructured, meandering description of a game that jumped from components, to actions, to victory conditions, to strategy, and then back to components, with seemingly little rhyme nor reason.

Let me state my opinion on this topic directly: if you are in this hobby, please, please, double-please learn how to teach games!  Invest some time in understanding how people learn, use some structure, and invest a little preparation time before attempting to teach.  This is always important, but even more so for those of us who may be teaching to people who are new to the hobby.  It could be that one “moment of truth” where we engage that new person, or scare them away forever.

In my next installment, I'll delve into some general rules of thumb that I try to abide when teaching games. Until then...

Stay young – keep playing games!

Tim O'Connor




FallCon Scoop: Octopus' Garden

FallCon Gaming Society - Wednesday, August 03, 2011
I'm excited to share an update about Octopus' Garden, the winner of the 2010 Canadian Game Design Award. Rik & Torben, the guys behind Valley Games were kind enough to pass along some files and images for their upcoming release. While we don't have a release date just yet, we do have some images and a rule set for those of you curious about the game.

First up, the beautiful cover art by artist Mark Poole along with the prominently displayed logo for the CGDA! Gorgeous!

Rik & Torben also provided a rule set, which has the same gorgeous art and layout as the cover art. If you weren't one of the lucky ones to try this game when it was a prototype, I urge you to download the rules and familiarize yourself with this great family game.
 
I personally can't wait to see this out on the shelves and look forward to seeing all future CGDA Winners & Finalists get similar treatment and exposure. Hope this inspires the creatives out there to submit their designs for the 2012 CGDA!

Jasen



FallCon Review: Ticket to Ride

FallCon Gaming Society - Tuesday, August 02, 2011

Ticket to Ride Name: Ticket to Ride
Designer: Alan R. Moon
# of Players
: 2-5
Playtime
: 45 minutes
MSRP
: $64.99 CDN
Link to Rules
Synopsis
Ticket to Ride is an excellent game to play with the whole family. At its core is a tactical Rummy game played on a map of North America. Players attempt to connect cities on their Destination Tickets by collecting train cards of different colors and eventually melding (discarding) them to claim railway routes between major cities. The longer the routes, the more points are scored. Whoever has the most points at the end of the game, wins!

Ticket to Ride is one of the first "Euro" style games that I played when I first became interested in the hobby and I have gone back to it regularly over the past 6 years. It is one of my clutch games for introducing new players to boardgaming, mainly for its simple ruleset. Within 10 minutes, I can have the game set up and taught, and also have newcomers claiming routes, blocking my plans and having a great time! And yet while the game is simple enough to teach an 8 year old, there is still enough depth to appeal to a regular gamer like myself. The quick turns, intuitive play and beautiful components translate invariably to an immersive and positive experience for all.

Another great thing about Ticket to Ride is that its designer, Alan R. Moon, continues to explore the system. The availability of different Maps (Europe, Marklin - Germany, Nordic Countries, Switzerland) and mini-expansions keeps the game fresh and provides some flexibility with respect to modifying the level of complexity desired by the game group. Ticket to Ride can now also be played online at the Days of Wonder website. They've even released an iPad app which was recently featured as the iPad Game of the Week.

Ticket to Ride is without a doubt a game that belongs in your game library. If you can't find it in yours, you can be assured you'll find it in ours!

Darren 
 





What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

October 14-16, 2011


Commonwealth Hall
3961 52nd Avenue NE #1177
Calgary, AB

Info At A Glance

Weekend Pass - $50

Family Weekend Pass - $80

Friday Pass - $20      5:30pm-12:00am

Saturday Pass - $30   8:00am-12:00am

Sunday Pass - $20     9:00am-4:00pm

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