Reviews: Last Train to Wensleydale

FallCon Gaming Society - Saturday, January 30, 2010

Last Train to Wensleydale – Review

Last Train to Wensleydale was first published in 2009 and is designed by Martin Wallace who has designed a number of “train” games. This game attempts to simulate the movement of cheese, stone and passengers from the Dales all the while trying to make a bit of money. (This review was originally posted on BoardGame-Reviews.com)

Last Train To Wensleydale:

  • Designed by: Martin Wallace
  • Published by: Warfrog
  • Number of players: 3-4
  • Playing time: 2 hours
  • Player ages: 13+

A Quick Overview

Each player takes on the role of a director of a small railway company who attempts to make some profit by building rail track in some of the most difficult terrain in England.

Players obtain investment money which they then use to buy influence in the government and other national rail companies, build track and attempt to ship cheese, stone from nearby quarries and the occasional passenger.

Game Play

Last Train to Wensleydale takes place over 4 turns (5 for three players) and build a profitable rail network. Profitability is ensured by delivering goods and passengers along your rail network.

Each turn is broken into 10 “phases” which are played in turn order. These phases allow a player to:

  • Receive “investment” income
  • Bid for influence
  • Build track
  • Buy trains; Ship passengers and goods
  • Sell off unprofitable track to national railway companies

The heart of the game revolves around delivery of goods and passengers. Over the course of the game, deliveries are slowly exhausted and by later turns, you are struggling to ensure a profitable rail network.

There is also a bit of an auction element which allows players to get influence points which affect turn order in the different phases of the game.

Careful management of your rail network and selling off track to the existing national rail companies at crucial times will ensure that you will come out ahead.

This is a game of bribery and jostling to prevent other players from developing good routes across the Dales!

Do you have what it takes?!

Observations

I *love* “train” games or train-themed games so it is no surprise that I adore this game! I would very much recommend it.

After several readings of the (rather obtuse) rules and several playings, it reveals itself to be a simple game. Mr. Wallace’s prose is a better fit for a book rather than a rules booklet. If you have played other Wallace games, you’ll understand why. (It is because there are several rules’ exceptions scattered throughout the prose which a cursory reading will not reveal!)

This game is easily played in under two hours and offers a great balance of “game weight” to satisfaction. A 3 player game feels fun and “light” while a 4 player game is very tight and sweat inducing :)

It is a cutthroat game because you will discover that careful placement of tracks will cause much consternation for other players! There are lots of delightful nuances to the game that is discovered after plays.

What I enjoy about this game is the random setup for each game. However, I don’t like that the initial setup and “seeding” of the game can take a bit of time.

The board is functional yet was garish to look at. After a few plays, however, it was ok; the colours do evoke the sense of a biology textbook but that ensures that you aren’t confused about the landscape.

Every game that I have played was different and each game lent itself well for trying out new strategies for the following game. I think this game is more tactical than it is strategic but that’s not a detracting factor.

I would not play this game with younger players because there are a number of things to keep straight.

Happy gaming.

StratCon Announcement

FallCon Gaming Society - Tuesday, January 26, 2010

Stratagem

Promoting thinking skills and historical study by playing strategy games

 

Presents

Strat-Con

Stratagem’s Annual Strategy Gaming Convention

 

When:        10 am – midnight Saturday 6 February 2010

10 am – 4 pm Sunday 7 February 2010

 

Where:       The Military Museums (formerly the Museum of the Regiments)

4520 Crowchild Trail SW Calgary, Alberta

 

Cost:          $10 for the weekend, $7 for Saturday only, $5 for Sunday only

                   Donate a game (possibly to be used as a prize or auction item) and we may waive the entry fee

 

Games:       Here I Stand (GMT), Pursuit of Glory (GMT), Conflict of Heroes (Phalanx Games), Twilight Struggle (GMT), Commands & Colors: Ancients (GMT), Axis & Allies (old, new & variant versions), Origins of World War II (Avalon Hill), Victory Lost (MMP), Machiavelli (Avalon Hill),  Successors (GMT), Pax Romana (GMT), Hellenes (GMT), No Retreat! (Victory Point Games), Hannibal (AH & Valley Games)

 

We wish to thank the Sentry Box, the University of Calgary and the Military Museums for their kind support to this event.

 

For those interested in helping out at Strat-Con please call Rory Cory at 403-974-2852.

 

Join Stratagem at: stratagem.groupsite.com or for training: stratagemsolutions.ca

Seasons Greetings and an Important Announcement

FallCon Gaming Society - Saturday, December 26, 2009

As we all gather to celebrate in the holiday season, it provides us with an opportunity to express our gratitude to you for the last year. So first and foremost, on behalf of the whole FallCon committee, thank you for your support of our convention and activities over 2009.

In preparation for our 2010 convention, we recently encountered an unexpected challenge.  Much to our dismay and disappointment, we discovered we could not secure our regular gaming weekend of September 17-19, 2010.  We tried to find a workable solution to retain our usual date but to no avail. Unfortunately, our existing venue is not in a position to accommodate us on this date and other venues that meet our standards are simply outside the bounds of fiscal responsibility when considering the size of our convention. Therefore, we need to announce that our new date for next year’s FallCon is October 15-17, 2010.  Note that only the date has changed; the location of the Calgary Marlborough Community Hall still remains our venue of choice.

We are well aware that your gaming plans may be disrupted by this news, especially those of you who travel from outside of Calgary to attend our convention.   We are also aware that we will likely miss seeing some of the regular faces that make our event so distinctive. And for that we are truly sorry. However on the other side of the coin, we are also excited that the new date may bring many new faces.  Bottom line, FallCon is continuing forward and we have already secured both September and October dates for 2011. Based on attendance and your feedback, we will take this opportunity to see which date will be more attractive to you.  An announcement of that date will be made after our October 2010 event.  Comments and concerns are always welcome in our Contact Us page or on our Blog.

May the spirit of Christmas, the laughter, the fun and the gathering of family and friends surround your gaming table and home.   We look forward to a new year with anticipation and hope that we will see you across the game table sometime soon in 2010.

Merry Christmas & Happy New Year!

Steve Zanini - Head FallCon Elf

Reviews: Roll Through the Ages

FallCon Gaming Society - Saturday, December 19, 2009

Roll Through the Ages – Review

Roll Through the Ages was first published in 2009 and is designed by Matt Leacock who also designed Pandemic. This game attempts to simulate the building of a civilization from the early Bronze age to the present in about 30 minutes! This review was originally published on BoardGame-Reviews.com.

Roll Through the Ages:roll-through-the-ages-1

  • Designed by: Matt Leacock
  • Published by: Gryphon Games
  • Number of players: 1-4
  • Playing time: 30 minutes
  • Player ages: 8+

A Quick Overview

Each player is the leader of a civilization starting out in the Bronze Age. Through the use of dice, players accumulate citizenry and food, build monuments and cities and develop technologies to advance their civilization.

Of course, civilizations are not prone to disasters such as war, drought and pestilence.

As a leader of a new civilization, do you forsake your citizenry and force them to develop monuments and cities? Or do you slowly advance and ensure a peaceful development?

These are a few of the questions you need to ask yourself while playing this game!

Game Play

At the beginning of a turn, a player:

  • Rolls special dice
  • Feed the populace
  • Collects commodities
  • Builds cities
  • Purchase developments

The dice in this game are the fun part! They are oversized, wooden, six-sided dice and have beautiful carvings on them. Each side provides an important aspect for a cvilization’s growth.

Dice can be re-rolled up to two times unless they are disaster icons (shown by a skull and crossbones) or a specific development is purchased.

After the dice are rolled, players then make the best use of the items on the dice to advance their civilizations. Of course, the populace needs to be fed and it is important to keep an eye out on the food stores.

Observations

Roll Through the Ages is a quick game. It comes in a compact box and is very heavy owing to the cribbage-like, wooden player boards and dice. Included are many sheets to keep track of your civilization’s progress.

It is a nice twist to “simulate” civilization development through the use of dice but it is not satisifying for players who enjoy civilization type games.

One of the things other players have suggested to me is to extend the game ending conditions just a little bit to give a “fuller” experience of the game.

The last round is typically the round where five developments are bought. By extending this from five to six developments, players can feel a bit more satisfaction to the end of the game.

I like this game. It’s not as challenging to play and player interaction is limited. However, my younger gaming group (11 and 13) love it! They love rolling the dice and allocating resources and goods and feeding their populations.

There is a solo-play option to this game and it is satisfactory; I prefer playing with others over the solo-play.

For use as an introductory game or as a nice way to start (or end) an evening, I would recommend it.

Happy gaming.

Thushyanthan


What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

October 15-17, 2010


Marlborough Community Hall
636 Marlborough Way NE
Calgary, AB

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