It's Not About the Game: Family Gaming

FallCon Gaming Society - Wednesday, September 28, 2011

I love games. Let me tell you why…

My life began as a pretty average kid growing up in a pretty average Canadian city. I played hockey in the winter, hide-and-seek and tag in the summer, and rode my bike for hours around the neighborhood. I went to school, made friends, got into a few scraps, and got grounded by my parents more than a few times. And like most other kids, I was exposed to board and card games.

One of my earliest memories of gaming was Sunday afternoons at my Grandparents’ house. It was a ritual; every Sunday afternoon neighbors, friends and family would gather at Grandma and Grandpa’s house, set up card tables, open a few (well more than a few) Labatt’s 50 “stubbies”, and play Euchre for hours on end. It was socializing and entertainment all rolled into one. There was never a schedule, and no one ever RSVP’ed; people just dropped in whenever they could. Oh ya, and there was a black-and-white TV in the corner with a rabbit ears antenna, but I don’t ever remember it being on.

Fast forward 35 years (wow, am I that old?) and I look at how the world of entertainment and communication has changed. Today my kids (who are now 16, 14 and 13 years old) and I can spend Sunday afternoons watching one of over 300 televisions channels, download almost any movie or TV series ‘on demand’, or play one of thousands of online, console, or computer games. In our home we have multiple TVs and PVRs, cell phones, iPhones, an iPad and several computers. Each of these devices has the potential to entertain and connect us.

Don’t get me wrong, my family is not constantly ‘wired’. My wife and I received some very good guidance when our children were young about how to manage the ‘screen-time’, and we set limits from the start. Further, the purpose of this article is not to evaluate whether being ‘wired’ is good or bad; social scientists have been looking at this question for years (see Steven Johnson’s book, “Everything Bad Is Good For You” versus Teresa Tomeo’s “Noise” for the two ends of that debate).

Rather for me the more important question is, with all these electronic entertainment options what’s the attraction to a board or card game? Why would I choose non-electronic entertainment over electronic?

My answer is based on a personal observation. I find when I face any type of screen, I lose touch with the things and people around me. When I’m engaged by an online game, or a great movie or TV show, I’m not interacting with others in the room. Even at work I find myself zeroing in on the content of my work, and zoning out everything and everyone else around me.

I see this with my family too. When one of my kids is in front of the Wii or World of Warcraft, I can see it on their faces; they are totally engaged in the plot and the activity of the game, and oblivious to what’s going on around them.

“So what?” you may ask, “What’s wrong with immersive entertainment?”

There is nothing wrong with immersive entertainment as long as it doesn’t replace healthy, active ‘human’ interaction. If family night is always about being in front of a screen, then I think we’re missing something.

In the 70s when people gathered to play Euchre at my grandparents’ house, it wasn’t about the Euchre. It was the conversation about how their job was going, how their parent’s health was, how proud they were about something one of their kids did last week, and what their plans were for the future. It was about their lives.

There is just something different about the way people interact when they are around a table, versus sitting side-by-side facing a screen. The interaction is richer, the communication stronger. We hear each other with our ears and our eyes (i.e. non-verbal communication). When I play even a one-hour board or card game across the table from someone new, I feel I really get to know them. I can’t say the same when I’m sharing an electronic experience.

This happens in my home too. If I get my family around the table for a game of FrescoDixit or Zooloretto, it’s not about the game. It’s the conversation about what is going on in their lives, what their plans are, how they’re feeling. And for those of you who are or have been parents of teenagers, you’ll know how rare it is to have times and conversations like these. Like the Mastercard commercial…. “priceless”.

So why do I love board and card games, and why do I play them with my family? The answer is, “It’s not about the game…”

Stay young – keep playing games!

Tim O'Connor




FallCon Review: Puerto Rico

FallCon Gaming Society - Sunday, September 25, 2011
PR

Name: Puerto Rico
Designer: Andreas Seyfarth
# of Players: 2-5
Playtime: 90 minutes
MSRP: $54.99 CDN
Link to Rules

Synopsis: As plantation owners in the age of sail, you try to be the most efficient manager of your resources.  You choose various roles each turn that help you with growing crops and processing them; then either selling them to buy bigger and better buildings or shipping the goods back to Europe for glory and victory! 

Are you ready to manage your plantation and ensure your name is heard all over Europe as the Master of Puerto Rico?

When I first got into playing designer boardgames, the king of the hill on BoardGameGeek was Puerto Rico.  Andreas Seyfarth’s role-selection masterpiece came on to the scene in 2002 and has been in the top 5 rated games since.

Why?  Because you can teach this game in 15 minutes; it has multiple routes to victory, tons of replayability and you never feel like you are out of the running. Add to that a 90 minute playtime and you should be able to get just about anyone to play this game.

For new players, there are many avenues to explore: do I produce a lot of goods, and use my market to generate lots of income for big buildings?  Do I focus on one type of good and just keep shipping it to Europe? There are so many decisions to be made, but since you can only choose one role a turn, you won’t get bogged down in analysis paralysis.

FallCon offers a great opportunity to learn and to play this game and we would love to show you why this has been one of the best-rated games of all time!

Find a couple of your friends and join us at the table!

Darren




Organizing: Inside the Game Box

FallCon Gaming Society - Thursday, September 22, 2011

Sometimes people laugh when they open my game boxes. Inside they find carefully organized plastic boxes, bags or metal tins, stacked in just the right way to fit into the original game box. Even more humorous for some is when I tell them that by the time I’ve added my storage elements, my ‘cost-per-game’ is sometimes 10-15% more than the purchase price.

Yes there is an extra cost, but I think this is money well spent. There are a number of reasons for this “approach to game-bit-organizing”, but for me the biggest one is setup. When I am setting up a game, I’m often preparing to teach the game to new people and I want to get them involved as quickly as possible. If having a well-organized game can get me up-and-running quickly, it’s worth it.

Protecting game pieces is also important. A number of my games are stored vertically so certain pieces, especially cards and smaller player boards, are prone to wear or warp just through storage. I find that if I have good internal storage trays or boxes, then the risk of damage is greatly reduced.

For some games, certain storage containers also double as draw boxes or even organizers during play. For example, in my copy of Le Havre I use the 0.07L Really Useful Boxes storage box, and sit that right on the game board for easy drawing of the resource chits.

Here’s some links to some of my favorite “Inside the Game Box” organizing items that are pretty easy to find here in Canada:

Really Useful Boxes – the best storage box I’ve ever found. These come in every size from 0.07 Litre volumes to 1.0 Litre and above. And the secure side clips means then never open inadvertently. I graduated to these from small cardboard boxes that I found at my local craft store. These are available at Staples.

Staples 3 x 5 Zip Top Poly Bags – are great, and how can you beat 100 for $5. They also have a write-on label area. Of course, the Zip Loc Snack Bags work too, but the Staples bags use a heavier poly and hold up a bit better.

Lee Valley Seed Containers – these were a pleasant surprise. They come in a variety of sizes, and have secure twist on lids. They remind me a lot of medical and laboratory petri dishes, but because these aren’t made for those applications, they are a lot cheaper.

Tim O'Connor

 




Unveiling the FallCon Auction Queue

FallCon Gaming Society - Tuesday, September 13, 2011

Let's set the scene. You're sitting at the auction, leaning slightly forward in anticipation, your mind bubbling with questions:

"What's the next item going to be?"
"Is that the German version, or the English?"
"They're going to run out of apple pie again, aren't they?"
"Which release of Candyland is this one?"
"What on earth does Brent have stuck in his beard?"

I'm here to announce we've got a new toy for the auction this year that can answer some of those questions. It doesn't have an official name yet, but for the time being, we'll call it...um...the FallCon Auction Queue, or FAQ, at least until we get a better suggestion from our loyal readers. It used to be a rondel, but that damn circle was using up too much real estate.

Birthed from a comment by Ian Blizzard (of 12-Man Titan fame), the FAQ is meant to both improve the experience of buyers and sellers in the auction *and* reduce the number of REM sleep hours of its developer. Synergy!

Here's how it works: during the auction, you'll see information regarding the current game up for auction - as well as similar info for the next two games in the auction. Take a look at the screenshot above for a detailed view of what info we're throwing at you. As items are sold, this list will automagically update through the Power of Technology.

  • Buyers win, because they can see the info they need to make informed bids. 
  • Sellers win, because they can provide informative and amusing comments to drive interest. (Sellers - that's your cue to write some informative and amusing comments.)

  • FallCon auction volunteers win, 'cause they get to use a cool wireless barcode scanner.

The only person who doesn't really win is the resident FallCon Code Monkey, who'll probably be having some kind of simian panic attack during the auction as he worries about whether everything will work...but Monkeys Aren't People.

Jordan (aka Code Monkey)





What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

September 28-30, 2012


Commonwealth Hall
3961 52nd Avenue NE #1177
Calgary, AB

Info At A Glance

Weekend Pass - $50

Family Weekend Pass - $80

Friday Pass - $20      5:30pm-12:00am

Saturday Pass - $30   8:00am-12:00am

Sunday Pass - $20     9:00am-4:00pm

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