
Clans is:
- Designed by: Leo Colovini
- Published by: Rio Grande Games
- Number of players: 2-4
- Playing time: 30 minutes
- Player ages: 10+
Each player in the game is the leader of a particular "clan", or color, and try to form villages with other colors in various terrain.
In order to prosper, the leaders of each clan seek to form mutually beneficial villages with other players. Be careful not to form villages with all 5 different colors as this would cause strife!
Each leader also has the power to move any clan's hut to any other adjacent area!
The game is about strategic movement of clan huts such that your particular clan scores the most points.
At the start of the game, each player is randomly dealt a color specifying which clan they belong to. This information is kept secret from other players.
This is a quick playing game. On a player's turn all that can be done is to move one hut, from a particular terrain/territory, to another adjacent terrain/territory.
At the beginning of the game, each terrain only has one hut on it. As the game progresses, each terrain may have several huts on it.
Movement is restricted to adjacent, non-empty terrain. Huts can be moved across rivers but huts cannot be moved across lakes!
Also, if there are 7 or more huts present in a territory, that grouping of huts cannot be moved.
A village is formed when all adjacent territories around a group of huts is empty. Once a village is formed, the player takes a "village creation" token from the board and scores points for all the clan colors represented in the newly formed village.

A clan scores points for the number of huts in a village. For example, if a village is formed that consists of 1-blue, 3-red, 1-yellow huts then the blue, yellow and red all score 5 points.
Any "village creation" tokens are added to that player's clan color. The winner is the one whose clan has the highest number of points.
The "village creation" tokens also serve as a game clock and provide dynamic bonuses for formed villages depending on when a village was formed.
Only 12 villages can be formed during the course of the game. Once the twelfth village is formed, the game ends.
I really enjoy playing this game because it is quick. At first the rules may appear to be a bit counterintuitive. After a couple of turns, however, players will find that game play is quite simple.
The biggest draw of the game is that players attempt to score points for their own color without giving away what color they represent. This is the bluffing mechanism of the game that I enjoy very much.
Happy gaming.
Thushyanthan
Tweet



This Interview is with Rob Bartel. Rob is a prolific designer based out of Edmonton who currently works as a designer for BioWare, an Edmonton based video game studio. Seems like a great and natural fit! He will be running three official tournaments this year at FallCon. Busy Guy! He is highlighting a series of small fast play games he has designed in a series reminiscent of sports from the golden era. I have play tested a couple of these and I really like the idea and play of the games.
That would be great Rob, make sure you hook up with me, I would love to have a look at it.
returning to. Perhaps I'll settle into a specific game play style or choice of mechanics over time but, for the time being, my games remain fairly diverse.
Can’t wait to try them Rob, the covers look very attractive. See you at FallCon in a couple of weeks!