Reviews: Bohnanza

FallCon Gaming Society - Saturday, September 26, 2009
Bohnanza is a card game designed by Uwe Rosenberg. Mr. Rosenberg's other popular game about farming is called Agricola and is several notches in complexity above this game.

This game uses an odd card order mechanism where players are not allowed to change the order of cards in their hand. This leads to some very interesting situations when playing the game!

Bohnanza is:

  • Designed by: Uwe Rosenberg
  • Published by: Rio Grande Games
  • Number of players: 2-7
  • Playing time: 30 minutes
  • Player ages: 8+
There are several versions of this game published by a number of different companies. The version that I own is the Amigo Spiele version which comes in a nifty tin container. The Amigo Spiele version only supports 3-5 players while the North American, Rio Grande Games, version supports 2-7 players.

A Quick Overview

This game is affectionately known in several gamer circles as "The Bean Game". The game is a card game where players collect sets of bean cards by drawing from the deck or trading with other players.

In order to prosper, players have to negotiate effectively with other players to get the proper bean cards in order to sell them at a healthy profit.

The winner of the game is the one who has made the most money planting and selling beans.

Before the game begins, the deck is shuffled thoroughly and each player is dealt a hand of 5 cards.

Game Play

Each player has two imaginary fields on the table. At the beginning of a player's turn, that player must plant the first bean card in hand onto one of the two fields.

The oddest feature of this game is that players cannot change the order of the cards in hand.

The player may choose to plant the second bean card in hand onto a field.

Once a field is planted, for example with Wax Beans, no other bean types may be planted on that field unless all the Wax Beans are harvested and sold.

A player may purchase a third bean field at anytime by paying 3 coins.

After planting beans, the player then reveals two cards from the top of the deck. This then forms the heart of the game: the trading/negotiation phase.

The player may choose to take both revealed cards. If the player does not wish to do so, then she may make offers to other players to buy/sell/trade the revealed cards. She may also elect to trade any other cards she may have in her hand.


Any cards traded during this phase must be planted.

The trading phase is key to the game because it is only during this phase that cards can be moved out of normal hand order.

Once trading is finished, the active player then draws three more cards and adds it to the back of her hand. Then the next player begins their turn.

Each type of bean is worth a different amount of coins depending on how rare it is. For instance, there are 20 Blue Bean cards in the deck. That means, that a player requires at least 4 Blue Bean cards in play to sell for 1 coin.

The game is over when the deck has been exhausted for the third time. The player with the most coins is the winner.

Summary

Bohnanza is, at its heart, a negotiation game. The game is about skillfully making trades with other players in order to benefit from the trades.

I have played this game with younger gamers (7 years) to older gamers (50 years) and both groups absolutely love it.

Sometimes there is a "take that" attitude during the trading phase of the game but that is what gives this card game the spark!

If some players are uncomfortable with trading, or insist on long negotiations, then the game may slow down. In most cases, however, it plays very quickly and can easily finish well within an hour.

Happy gaming.
Thushyanthan

Thank You

FallCon Gaming Society - Wednesday, September 23, 2009
This quick note is to thank all our attendees, sponsors, moderators, auctioneers and other volunteers for pulling this Con together. We simply couldn't do it without you.

We'd love to hear your feedback about the Con so we've setup an online survey for you to fill out. Whether you attended or not, please take the time to take our survey and let us know what you think. Any and all comments are truly welcome - we're gluttons for criticism of all kinds. Of course, you can always send us comments throughout the year via our Contact Us page.

Thanks again and we look forward to seeing you across the gaming table soon! Perhaps at the next Meetup?

The FallCon Gaming Society

 

Reviews: Tichu

FallCon Gaming Society - Saturday, September 19, 2009
Tichu was published in 1991 and is designed by Urs Hostettler. It's a trick-taking, race game where the goal is to get rid of your cards before your opponents!

Tichu:

  • Designed by: Urs Hostettler
  • Published by: Rio Grande Games
  • Number of players: 3-6
  • Playing time: 60 minutes
  • Player ages: 12+
A Quick Overview

In Tichu, there are rules for 3-6 players but it is best to play with 4. The four-player version of the game pits two teams of two players in a race to get rid of their hand of cards by playing tricks.

The winners are determined by the values of the cards won in tricks. A typical game will continue until the first team scores 1000 points or more.

Game Play

Tichu uses a deck of cards (four suits) with four special cards (Dragon, Phoenix, Dog and Mahjong) for a total of 56 cards. All 56 dealt out to each player; in a 4 player game, each player will get 14 cards.

Players then must give 1 card to each of the other 3 players and then the game begins.

The player with the Mahjong card leads with the first trick and can play from any of the following combinations:

  • Single card
  • Pair
  • Consecutive pairs
  • Three of a kind
  • Full house
  • Straight of 5+ cards
Play is done in (counter)clockwise fashion with each player trying to match the number of cards played (instead of the suit).

The goal of Tichu is to go out first and then have your partner go out after you. These kinds of combinations are what score points.

Each hand of Tichu is worth 100 points. Each "10" and King is worth 10 points for a total of 80. Each "5" is worth 5 points.

Unlike other trick-taking games, in Tichu, the round is over if there is one player with cards left in their hand. This player then must give all cards in hand to the opposing team and give all won tricks to the player who went out first.

The special cards, Dragon, Phoenix, Dog and Mahjong and the calling of "Grand Tichu" and "Tichu" are what give this game that bit of oomph! The "Tichus" are the most potent way to gain points; but if you fail to make Tichu, it becomes the most poten way to lose points!

This makes play very exciting and builds tension!

Summary

Tichu is a fun game and is very portable. It can be played anywhere and can be taught easily. As far as strategy is concerned, it is probably more suitable for a slightly older age group but I have still had great success with kids as young as 9 or 10 years old.

Tichu is about team-play and the partnership aspect is very appealing to kids. And if you have an excellent partner, you can easily gain 200+ points per round.

Happy gaming.
Thushyanthan

Preregistrations Closing Wednesday Evening

FallCon Gaming Society - Wednesday, September 16, 2009
A quick reminder that I will be closing the online preregistration sometime after 8pm this evening. If you intend to preregister and possibly prepay for the con, please do so sometime today. Otherwise, registrations will take place throughout the convention this weekend.

Did I mention FallCon is THIS WEEKEND?!

The members of the FallCon Gaming Society had a quick meeting last night to discuss some last minute details and I gotta say, we are all really pumped for this weekend. We hope you are too!

See you on Friday,

Jasen


What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

October 15-17, 2010


Marlborough Community Hall
636 Marlborough Way NE
Calgary, AB

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