Michael Schacht's China board game was published in 2005 and is a redesign of the popular game, Web of Power. The heart of this game is an area majority mechanic where players use cards to strategically place houses or emissaries in key provinces.
China:
- Designed by: Michael Schacht
- Published by: Uberplay
- Number of players: 3-5
- Playing time: 45 minutes
- Player ages: 12+
China comes with a nicely illustrated double-sided map for both 3-4 and 4-5 players. Also included are wooden house and emissary tokens in five different player colors.
A Quick Overview
Each player in Schacht's China board game is a power-hungry regional ruler seeking to become the next emperor during political instability and unrest in ancient China.
In order to achieve this players build houses, send emissaries to neighboring provinces and seek to win by subtle influence and creating territorial alliances.
The game revolves around the careful management of cards that determine where a player can place houses and/or emissaries. The board is divided into 9 regions of 5 colours.
Before the game starts, each player is given tokens of a particular color and 3 cards.
Now the game begins...
Game Play
A simple way to explain this game is by using a 3-2-1 rule. That is:
- From a hand of 3 cards, a player may play between 1-3 cards to
- Place 1-2 houses/emissaries in
- One region only
Since there are 5 colors of territories and 9 territories, each card corresponds to two different territories. For example, each green card will correspond to either Han or Yan territories.
Only the purple cards which correspond to the territory, Chu, have one name on them.
Once a player has taken their turn, they replenish their hand to three cards. Cards may be taken from a selection of four face-up cards or from the top of the draw deck.
If there are no more cards in the draw deck, the discarded cards are then shuffled to create a new draw deck. The game ends when the draw deck is exhausted for the second time.
The China board game uses an area majority mechanism to allocate points.
Each territory is scored when all the house spaces in the territory have been filled up. The player with the most number of houses in a region, will score points equal to the number of houses in the region.
The player with the 2nd most number of houses will score points equal to the number of houses that the 1st place player has in that region. The 3rd place scores points equal to the number of houses that 2nd place has.

Finally, after all territories have been scored, the emperor will visit each of the 15 boundaries between territories and score points for the number of emissaries in both provinces.
The tricky part of this game is to know when to place emissaries and when to place houses!
Summary
Schacht's China board game is an excellent introduction to an area majority scoring mechanism. It is a fast-playing game that finishes well within 45 minutes.
Play is tense, especially when figuring out which regions to fight over and which regions to let go of.
The territory cards act as the game clock and subtly influence the player's strategy.
The game at a glance is pretty simple but repeated plays will reveal interesting nuances. Repeated plays will reveal a nice tense core to the game.
Happy gaming!
Thushyanthan