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FallCon Interviews: Matt Tolman

FallCon Gaming Society - Monday, July 27, 2009

Howdy folks!

As part of an effort to get regular content onto the website, we'll be doing regular interviews with local gamers, designers and game shop owners. Our first series will be with members of the Game Artisans of Canada, a homegrown Alberta group of boardgame designers. They are officially joining us this year at FallCon to showcase a lineup of their best prototypes. All of these games are fairly late in development, there are no raw designs, and some of these games have already been submitted to publishers! Now you have an opportunity to play the game and offer your comments on the game play…before it even goes public!

To drum up a little interest in the games and designers, we decided to give them an opportunity to address our FallCon readers through this interview series. There is a chance at the end of these interviews to ask the designers questions of your own; I encourage all of you to take advantage. The designers will be checking in on these interviews and will be responding to your questions and comments. You can also head over to our forums and chat it up there.

The first Interview is with Matt Tolman. When he's not designing games, his other job is operating a construction company. Without further ado, here's the interview!

What are your current favorite three games?

#1 - Le Havre - I love economic games, and this game gives real strategic freedom to the players.

#2 - Princes of Florence - So clean, so elegant, It's perfect.

#3 - Die Goldene Stadt - Simple to learn, good player interaction.

How long have you been playing games? What is your earliest recollection of playing a game?

I've always loved games, I got Axis and Allies when I was about 8 and remember long games with my brother spanning several days.

Have we heard about any of your games yet? What is the status of them?

You might have seen Undermining in the schedule, there's a tournament on Saturday. It's been in development for over a year, and is pretty much finished now. I'm hoping a publisher will pick it up soon.

How long have you been designing or tinkering with designing boardgames?

About a year and a half.

What was the first boardgame you designed? Whatever happened to the design?

It's called King's Favor. It was about settling the outlying regions of a kingdom that was overpopulated. Each player represented an heir to the throne trying to impress the King with their settlement and win his favor and the crown. The game turned out to be boring as toast, but I still have plans to use the economic model I designed for the economy.

Where do you start the design process?

I used to start at theme, but Undermining started as the following thought: digging holes is fun. Undermining has been relatively easy to design and most people who have tried it have thought it was fun. As a result, most of my designs in the future will probably start with a mechanic that I think is fun.

What is the creative spark that gets you excited about one of your designs?

My main motivation is simply to fill holes I see in the board game industry. Like, for example, there's not really a western themed game I feel captures what I love about classic western movies, so that was my aim when I started designing "Wanted!".

What are your favorite game mechanics?

Hmmm, where to start. I love anything that pits me against other players in an elegant fashion. The auction mechanic in RA comes to mind, I also really enjoy pick up and deliver mechanics which heavily influenced Undermining.

What themes (if any) are your favorites?

I know it's been done to death, but I really like classic fantasy themes. But really, I can swallow almost any theme if the game play is compelling enough.

Can you let us in on any designs you are currently working on?

Undermining: Currently being evaluated by a publisher, and I'll be showing it at FallCon.

Boomtown (name will change): This one I'm really excited about, players will be taking turns simultaneously, drafting resources to try and build the best town on the frontier. It features live auctions. I hope to have a few copies for people to try at FallCon. Oh, and it supports up to 10 players.

Smash!: Finished card game. I developed this one with fellow Game Artisans of Canada member Gavan Brown. It's a real time game for two players kind of like speed, except absolutely insane. You can bet I'll have copies for people to try at FallCon.

Thanks Matt! Good luck with your designs and we're all looking forward to seeing you at FallCon.

Peace, Brent (aka Thunder)




Recommended Party Games: GiftTRAP

FallCon Gaming Society - Monday, July 20, 2009
GiftTRAPOur convention admittedly tends to focus on the strategic side of the gaming spectrum but that doesn't mean we don't like a good party game when we find one. In fact, my appreciation of party games was rekindled a few years ago when Nick Kellet offered to support the 19th anniversary of FallCon by giving every attendee a copy of his excellent game GiftTRAP. The game centers on the concept of gift giving. Perhaps unsurprisingly, it's a family favorite around Christmastime because of the theme and the fact it plays so well in mixed groups. I was so enamored with the game, I decided to give some of my neighbours a copy, Secret Santa style.

Every round players go through the following steps:
  • DEAL - deal random gifts from one of the packs of gifts.
  • SHOP - think about how you match these gifts to the players.
  • GIVE - give one of these gifts to each player (using gift tokens).
  • GET - choose which gifts you want yourself (using get tokens Ok, Good, Great & No Way).
  • REVEAL - show people what you wanted and what your were given by each player.
  • SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points).
GiftTRAP The player who is the best giver AND receiver of gifts wins the game.

GiftTRAP
comes with absolutely gorgeous bits, quite befitting the game's name. Nick's hard work, generosity and passion for this project paid off over the last year as his game was awarded the Best Party Game of 2008 by Games Magazine and also recently won a Spiel des Jahres Special Prize, Germany's (and arguably Europe's) most prestigious game award. Congrats Nick! We couldn't be happier for you!

What are some of your favorite party games?

Jasen





Glory to Rome

FallCon Gaming Society - Monday, July 13, 2009
Glory to Rome This is a quick post to let you know that nominations and voting for the People's Choice Game has come to a close. Votes have been tabulated and the voice of the people is Glory to Rome. Tichu and In the Year of the Dragon were close runners-up. We'll be setting up sign-up sheets for open gaming for those of you who want to play these games. More on that in a future blog post.

Glory to Rome is a card-based city building and resource management game where each card may act as a building, a patron, a raw material, or a valuable resource. Reminiscent of other games such as San Juan and Race for the Galaxy, the many different uses of the cards frequently forces players into difficult strategic decisions.

If you'd like to have a greater say in our scheduling for next year's events, please let us know in the comments or the forums. Thanks to those of you who took the time to participate!

 



One Week Left to Vote

FallCon Gaming Society - Monday, July 06, 2009
We're setting a deadline of Saturday, July 11th at midnight MT for voting on our People's Choice Game. So you only have a few more days to nominate and vote for your favorite games over on BGG. Again, if you don't have a login for BGG (get one now!) you can always post a comment here on the blog and we'll make sure to count your vote in the final tally.

We've got a number of great suggestions so far. The top vote-getters at this time are:

So get out there and make your voice heard!
 




What is Fallcon?

FallCon is a boardgame and tabletop miniatures convention for the masses held every fall in Calgary. Consider FallCon a philosophical extension to those fun Friday game nights you spend with family and friends! Against a backdrop of fun and friendly competition, gamers young and old are invited to join us in playing some of the best games available today.

October 14-16, 2011


Commonwealth Hall
3961 52nd Avenue NE #1177
Calgary, AB

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Weekend Pass - $50

Family Weekend Pass - $80

Friday Pass - $20      5:30pm-12:00am

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Sunday Pass - $20     9:00am-4:00pm

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